![]() Note: The content of this article is based on the Cubism 4 SDK for Native R1. This page describes how to compile the DirectX 11 sample project included in the Live2D Cubism SDK for Native with Visual Studio in a Windows environment. Play Animation Using AnimationController (AnimationGraph).Control the Order of Execution of Your Own Components (SDK for Cocos Creator).Save/Restore the Values to Be Manipulated (SDK for Cocos Creator).Use the Pose Function (SDK for Cocos Creator).Use the Expression Function (SDK for Cocos Creator).How to Set Up UpdateController (SDK for Cocos Creator).Multiply Color/Screen Color (SDK for Cocos Creator).Get Events Set in motion3.json (SDK for Cocos Creator).Get User Data Set in ArtMeshes (SDK for Cocos Creator). ![]() ![]() How to Operate Parameters Cyclically (SDK for Cocos Creator).Lip-sync Settings (SDK for Cocos Creator).Automatic Eye-blinking Settings (SDK for Cocos Creator).Eye Tracking Settings (SDK for Cocos Creator).Collision Detection Settings (SDK for Cocos Creator).Update Cubism Components (SDK for Cocos Creator).Update Imported Models (SDK for Cocos Creator).Play Back Animation (SDK for Cocos Creator).Enable Fade and Loop Motion (CubismMotionController).Organize the Overlap of Multiple Models.Memory Leak Problems and Countermeasures When Using Models from AssetBundle.Control the Order of Execution of Your Own Components.Save/Restore the Values to Be Manipulated.Put Another Sprite between the Drawables of the Model.Instructions for Running the Android Sample Application.Lip-sync Based on Volume of Wav Files (Web).Use the Web Version SDK from JavaScript.Manage Motion Differently for Each Part (Web).Lip-sync Based on Volume of Wav Files (Native).Manage Motion Differently for Each Part.
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